taoru's memo

Objective-c,cocos2d,など開発についてのメモ(andoroidも少しだけ)

cocos2d-iphonev2.1-rc2アップデートメモ

ブログまとめるの結構労力がいるので、適当にメモするくらいしておく

4th coordinated release: cocos2d-iphone v2.1-rc2 and much more

rc2の変更点はgithubのchangelogで見られる。

cocos2d-iphone/CHANGELOG at develop-v2 · cocos2d/cocos2d-iphone · GitHub

version 2.1-rc2 - 01-May-2013
. [NEW] Director: Added popToSceneStackLevel method
. [NEW] LabelTTF: Can load .ttf in runtime without adding them in the info.plist file for iOS
. [NEW] Scheduler: Added 'setPaused' / 'isPaused' property
. [FIX] DrawingPrimitives: DrawSolidCircle calls lazy_init()
. [FIX] Layer: "swallow" is now a property. Can be changed in runtime.
. [FIX] MenuItem: target is not retained when using setTarget:selector: (issue #1482)
. [FIX] ParticleSystem: renders particles OK on device (issue #1462)
. [FIX] Progress Actions: "updateProgress" is called after setting the type
. [FIX] TileMaps: tile's offset property is used
. [3RD] JS Bindings: Updated to v0.7
. [3RD] SpiderMonkey: Updated to v20.0

気になったのはこんなところ。

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